Jussi Parikka’s What is Media Archaeology? proposes media archaeology not as a nostalgic return to obsolete technologies, but as a methodological excavation of the layered temporalities embedded within contemporary media culture. The book argues that media systems never disappear entirely; instead, they persist as sedimented infrastructures, recurring aesthetics, technical residues, and conceptual ghosts. Media archaeology therefore studies the present through forgotten or suppressed technological paths. One of Parikka’s strongest contributions is his rejection of linear narratives of technological progress. Drawing from Michel Foucault and Friedrich Kittler, he frames media history as discontinuous, recursive, and materially grounded. Steam-punk culture becomes emblematic of this logic because it recombines Victorian machinery with digital imaginaries, demonstrating that obsolete media retain conceptual agency inside contemporary technological consciousness. The book is especially relevant for contemporary infrastructural theory because it relocates media from representation toward material conditions of existence. Media are understood as sensory, technical, institutional, and affective environments. This resonates strongly with post-digital research frameworks in which archives, interfaces, databases, and networks become operative epistemic systems rather than passive storage devices. Parikka’s emphasis on archives as dynamic software environments anticipates later debates surrounding platform infrastructures, algorithmic memory, and machine-readable culture. The text also opens a methodological bridge between theory, artistic practice, and technological experimentation. Media archaeology appears simultaneously as historical inquiry, conceptual design method, and artistic protocol. In this sense, it exceeds traditional historiography and approaches a form of operational epistemology where cultural analysis becomes infrastructural analysis.